hab leider in der woche nicht so viel zeit...
hab nur mal nen test skin für cammy gemacht... farbe muss ich noch anpassen / überblenden
das model hab ich auch noch nicht komplett editiert... man sieht auf der linken brust noch ein paar polygone von der leotardmarke... scheint aber zu gehen
Very good work with Cammy, i just downloaded this game and i must say that the graphics are really amazing, any clues on how long you guys think its gonna take for a full nude patch for this game ?
But I write for you, because I need help...
I cant understand how I made the transparent areas.
I Editing "KEN_01_01.col.emz" is fine.... work.... but
I cant create no one area with transparent Sad
I open the "KEN_01.cos.emz" and see the large images in spectro colors...
but even then I cant see nothing when I edit or cut somenting... or delete some area...
Where is the "file" to edit the transparent areas??? or delete (to create transparent areas??
I am using Photoshop with nvidia plugin....
how is the correct option to open the .DDS... I choose:
"load with default Sizes"
check "load mip maps"
but in time to save the file.... the plugin show a lot of option to save Sad
DXT5.... interpolade alpha
DXT1....
DXT
how is the correct format to save and see the transparents???
PLEASE.... excuse my poor english... Sad
I need your help to understand that.
I only see the colors.emz to edit in photoshop....
But the master file "costume" is show with a spectral pallete...
So again, and please, excuse the english and the ignorance....
How software I need to edit directly the costumes file .DDS
to save with transparen color. Like you... to remove layers...
the costume file also contains the model data, to make the "transparency" as you call it i've erased parts of the models (annoying and time consuming but it works )
Well, what do you want exactly transparent? You only deleted the bump map and the real textur area is just black. So the model's textur is in that case black, too.
If you want to delete for example a part of Ken's fighting clothes, you have to edit the model data and not the texture data. But this is for now impossible or you have to try & error with a hex editor.
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